Problem
Statement: Learning interest serves as the core driver of self-discipline and
effort in Physical Education (PE). However, current reality indicates that a
large portion of primary school students exhibit apathy and a lack of focus
during traditional classes, due to repetitive instructional content and the
strong allure of digital entertainment devices. This sedentary trend not only
impacts physical fitness but also entails negative consequences for children's
mental health and social engagement.
Approach: This study employed a quasi-experimental design with a sample of 120
fourth-grade students, divided into an Experimental Group (EG, n=60) applying a
PE program integrated with folk games through a 4-step process (Evocation -
Experience - Creativity - Sharing), and a Control Group (CG, n=60) following
the standard curriculum. Learning interest was measured using the
multidimensional Individual Interest Questionnaire in PE (IIQ-PE), assessing
domains: Positive Emotion, Utility Value, and Re-engagement Intention.
Purpose: To identify and quantitatively evaluate the impact of a structured
folk game system on enhancing the dimensions of learning interest in primary
students, providing empirical evidence for the innovation of PE teaching
methodologies.
Results: After an 18-week intervention, the overall interest mean score of the
EG increased significantly from 2,86 ±0,52 to 4,38 ±0,38 (p < 0.001), while
the CG showed no significant change (2,88 ±0,48 to 2,92 ± 0,4). The
"Positive Emotion" index achieved the highest growth rate (53.2%),
demonstrating the ability of folk games to activate the joy of movement.
Please enter the email address corresponding to this article submission to download your certificate.

