Problem Statement: Physical
education training increasingly requires students to move beyond the
reproduction of technical movements and develop the capacity to generate
flexible, original, and context-sensitive solutions. Conventional
teacher-centered instruction, however, may provide limited opportunities for
active participation, experimentation, and creative problem solving.
Approach: The study used a
controlled pre-test-post-test design with 60 Physical Education students. The
experimental group (n = 30) received instruction integrating problem-based
learning, gamification, and video analysis, whereas the control group (n = 30)
followed conventional teaching methods. Data were collected through pedagogical
observation, interviews with students and lecturers, and pre-test-post-test
assessment. Mean comparisons, t-tests, correlation analysis, and qualitative
analysis were used.
Purpose: The study examined the
effect of innovative teaching methods on students' creative thinking and
explored the relationships of learning motivation, student engagement, and the
learning environment with that outcome.
Results: The two groups had
comparable baseline means (5.21 and 5.18). After the intervention, the experimental
group increased to 8.03 (change = 2.82; t = 12.45; p < .001), while the
control group increased to 6.02 (change = 0.84; t = 4.12; p < .05).
Post-test scores favored the experimental group for flexibility (8.12 vs. 6.21;
t = 6.35; p < .001), originality (7.95 vs. 6.05; t = 5.98; p < .001), and
fluency (8.34 vs. 6.42; t = 6.72; p < .001). Student engagement (r = .68)
and learning motivation (r = .72) were positively associated with creative
thinking (both p < .001).
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